# Pipeman

### Overview

The objective of the game is to play against the clock or for a defined number of parts and put pipe parts together so that the water stays in the pipe.

### Detailed Rules

In the upper part, you see the next four parts. Click on a field of the board to place the part. You can put new parts over occupied tiles, but you loose score if you do this.

If the time is zero, the parts are used up or after you click on the start symbol, the game is over and the water starts flowing through the pipe.

For every pipe part that gets flooded before the water starts to spill somewhere, you score points. For every pipe part that does not get flooded, you loose points.

You get double points if the water does not spill anywhere and/or if all pipe parts get flooded with water (no "dead" pipes).

### Credits

Pipeman was written by: Robert Ernst
This software may be distributed under the terms of the GNU General Public License.